MU Online S5.2 · Crossplatform server & dev services
DepMax is a clean, independently-audited MU Online server package. The same live world runs on Windows, Android, iOS, and directly in the browser — from a single deploy, protected by signed, revocable licensing.
live · one world, every device

Play anywhere
Not screenshots of a promise — this is the DepMax client on Windows, in a mobile app, and inside a plain browser tab. One account, one world, wherever they log in.


Why DepMax
One live server drives a Windows client, native Android & iOS apps, and a real in-browser WebGL client. Your players join from whatever they already have in their hand.
Every binary is security-audited and hardened before it ships — no hidden code, no data collection, no phone-home. What runs on your VPS does exactly one thing: run your game, so your server and your players stay yours.
Every deployment runs on a signed, machine-bound license you can renew, move, suspend, or revoke from your dashboard. A leaked build can't forge one — your investment stays yours.
Built to be trusted
DepMax is built clean, hardened, and security-audited. It does exactly what a game server should — and nothing else. That's the difference between a launch you can grow and a headache you inherit.
How your license works
Transparent by design — the enforcement is a clean refuse-to-start when unlicensed, disclosed up front. No spyware, no surprises.
Pay the join fee + monthly plan. Your license key is issued instantly.
Run the activator once; it binds the license to your server machine.
Your binaries check a signed token locally — no phone-home per request, and a leaked copy can't forge one.
Renew, move to new hardware, or revoke a leak from your dashboard anytime.
Pricing
Binaries only. Cancel anytime — your license runs to the end of the paid period. All plans include the full toolset and documentation.
By subscribing you agree to our Terms, EULA and Refund Policy.
Full-service studio
The files are just the start. We develop the launcher, website, shop, and live systems that turn a server into a real game community — done for you, ready to launch.
Works with your DepMax deployment — or any MU Online server, any season.Everything you need to open your doors, built and wired together.
We run the ops and keep it fresh — you run the community.
An auto-updating launcher with news, live server status, and one-click play — themed to your server.
News, downloads, rankings, account registration, and an admin panel you control — no coding needed.
PayPal, Stripe, and crypto checkout with automatic in-game item and coin delivery.
Player, guild, and castle-siege rankings plus a live online counter for your site and Discord.
Gtop100 / XtremeTop integration with automatic reward delivery to keep your server climbing.
Server status, rankings, vote reminders, and support tickets — a proven, always-on community bot.
New items, maps, events, systems, and balancing — server-side or client-side, built to your spec.
Turnkey VPS deployment, tuning, and DDoS hardening so you launch stable and stay online.
Custom UI, logos, loading screens, and visual identity to make the game unmistakably yours.
Questions
Yes. DepMax is built from a clean, security-audited codebase and hardened before release. It collects no game data and makes no hidden connections — the only network activity is a lightweight, fully-disclosed license check. On the Ultimate tier you can review the source yourself under NDA.
Ready-to-run server binaries plus the client builds for your tier (PC and Android on Standard; add Web and iOS on Pro), every operator tool, and the documentation to deploy. It's binaries-only unless you're on Ultimate, which includes source under NDA with rebrand rights.
Yes — it ships unbranded, so you run it under your own server name and domain, as shown in the platform previews above. Full visual rebrand rights come with the Ultimate tier.
Your license runs to the end of the paid period, then the server cleanly stops starting until you renew. There's nothing hidden or destructive — the enforcement is a straightforward, disclosed refuse-to-start.
No. It verifies a signed token locally and reports only license status, a hardware ID, and activation timestamps. It never reads your game data, files, or players' information — license validation is all it does.
Start with a plan today, or talk to us about source and rebranding. Either way, you're deploying something you can actually trust.
Questions? Reach the team on Discord or at your configured sales contact.